๐ข Ship, Captain and Crew
A classic dice game said to have been played by sailors at sea. First you need a ship (6), then a captain (5), then a crew (4), and only then do you count your cargo.
How to play
- Each player gets up to three rolls per turn, using five dice.
- You need to set aside a 6 (the ship), then a 5 (the captain), then a 4 (the crew), in that order only. A 5 rolled before you have a 6 set aside does not count.
- You may set aside more than one in the same roll as long as the order holds (for example a 6 and a 5 together).
- Once you have 6, 5 and 4, the two remaining dice are your cargo, and their total is your score. If you have rolls left, you may reroll them to try to do better.
- Anyone who did not complete ship, captain and crew scores 0. The highest score in the round wins.
Tips
- The best possible score is 12 (two 6s as cargo).
- Decide carefully whether to reroll your cargo: a total of 8 or more is usually worth keeping.
Questions and answers
What is the highest score in Ship, Captain and Crew?
Twelve, when both cargo dice show a 6.
Do you have to get the 6, 5 and 4 in order?
Yes. A 5 only counts once a 6 is set aside, and a 4 only counts once you have both the 6 and the 5.