๐ฅ Six Uses
Hold up an everyday object and ban its normal use. Now find six other things it could be. This quick game builds creative thinking and gets a lot of laughs.
What you need
Equipment: A few everyday objects and a timer. Collect five or six simple objects: a spoon, a sock, an eraser, a fork, a box, a hat. Play alone or in teams of three.
How to play Six Uses
- The host holds up one object and names its normal use. That use is banned.
- Start a 90-second timer.
- Each player or team writes down or calls out six other uses for the object.
- No repeating the normal use, and no repeating a use someone already said.
- When time is up, everyone reads their list out loud.
- If a use is unclear, the player acts it out for five seconds.
- Move on to the next object.
Scoring and wrapping up
Scoring: Each sensible use: 1 point. A use nobody else thought of: 2 points. A use that makes the whole group laugh: 1 bonus point.
To finish: After four or five objects, add up the points. Whoever reached six uses for the most objects is the Creativity Champion.
By age
- Ages 7-8: Aim for four uses instead of six and allow two minutes.
- Ages 10+: Ban a whole category, such as "no hats," to push them further.
Variations
- Big group: Teams of three, one object per round, and teams read out uses in turn until one runs out.
- Capy twist: Combine two objects into one invention, like a sock plus a spoon.
Tips for the adult in charge
- Count down the last 10 seconds out loud to add some pressure.
- Accept wild ideas if the player can explain them. That is the whole point.
Safety
Use soft, safe objects with no sharp edges or small parts.
๐จ๏ธ Printable object cards
If you do not have the real object, draw a card and imagine it.
- Spoon
- Sock
- Eraser
- Fork
- Cardboard box
- Hat
- Paper cup
- Clothespin
- Towel
- Pencil
- Umbrella
- Shoelace
- Bucket
- Pillow
- Rubber band
- Wooden spoon
- Paper plate
- Scarf
- Toothbrush
- Ruler
Questions and answers
What is the alternative uses game?
It is a classic creativity exercise: you name as many new uses as possible for an ordinary object. Six Uses turns it into a timed party game.
Which objects work best?
Simple, familiar things with an interesting shape: a sock, a paper cup, a clothespin, a hat, a cardboard box or a wooden spoon.