๐ค What Would You Do?
You are stuck in an elevator with a stranger for an hour. What would you do? Everyone answers, then a twist makes it trickier and you have to rethink. It is a great conversation starter for the classroom, the dinner table or a long car ride.
What you need
Equipment: Nothing. Use the printable scenarios or the play mode on the page. No equipment, just a group and a good mood. Sitting in a circle works well.
How to play What Would You Do?
- Read out a scenario, for example: "You're stuck in an elevator with a stranger for an hour."
- Each player, in turn, says in a sentence or two what they would do.
- Once everyone has answered, add the twist: "And the lights just went out."
- Go round again quickly: how does your answer change now?
- The group votes for the most creative or funniest answer.
- Move on to the next scenario.
Scoring and wrapping up
Scoring: Answer chosen by the group: 1 point. Answer that made everyone laugh: 1 bonus point.
To finish: After 8-10 scenarios, add up the points. The player with the most points wins.
By age
- Ages 7-8: choose everyday scenarios (supermarket, beach, elevator) and offer two options to pick from.
- Ages 9-11: the regular game.
- Ages 12 and up: imaginary scenarios with twists, and every answer needs a reason.
Variations
- Big group: answer in teams of three, then each team acts out its answer in 20 seconds.
- Capy twist: the player with the funniest answer gets to invent the twist for the next scenario.
Tips for the adult in charge
- Do not let players think for more than 15 seconds. Quick answers are the funniest.
- If someone gets stuck, let them answer last in the next round.
๐จ๏ธ Printable scenario cards
Read the scenario first, and the twist only after everyone has answered.
- You're stuck in an elevator with a stranger for an hour. Twist: the lights go out.
- You wake up and you're the size of a mouse. Twist: the cat is awake.
- You find a treasure map in your backyard. Twist: it says the treasure is under your school.
- You have the whole school to yourself for a day. Twist: the principal is hiding somewhere.
- Your pet can suddenly talk. Twist: it only speaks in riddles.
- You win a trip to anywhere in the world. Twist: you leave in 10 minutes.
- It snows in the middle of summer. Twist: the snow is purple.
- You become the teacher for a day. Twist: the class is full of grandparents.
- You can be invisible for one hour. Twist: your shoes stay visible.
- A spaceship lands in your garden. Twist: the aliens think you are their leader.
- You are locked in a toy store overnight. Twist: the toys come alive at midnight.
- You can swap lives with a family member for a day. Twist: they get your life too.
- You find a door in your room you've never seen. Twist: it's locked from the other side.
- Your bike can suddenly fly. Twist: only backwards.
- You're on a desert island with three friends. Twist: you may bring only one item.
- The power goes out for a whole week. Twist: it's your birthday week.
- You can talk to one animal species. Twist: they need your help.
- You wake up and it's 100 years in the future. Twist: you have 10 minutes to get home.
- You're the captain of a pirate ship. Twist: everyone gets seasick.
- You can make one rule for the whole world. Twist: it lasts just one day.
Questions and answers
What are good What Would You Do questions for kids?
Imaginative, low-stakes scenarios: waking up as a cat, finding a treasure map, having the school to yourself for a day. They spark creativity without anything scary.
Can we play it in the car?
Yes, it is a perfect car game. No equipment, any number of players, and each scenario can last as long as the conversation does.