♟️ Chess for Kids · Lesson 7 of 8
The opening and traps
Center, development, a safe king, and avoiding Scholar’s Mate.
Three opening rules
| 1. Center | Put pawns on the center squares e4, d4 (or e5, d5) |
|---|---|
| 2. Develop | Bring knights and bishops out early |
| 3. Castle | Get the king safe in the first 10 moves |
Opening don’ts
- Don’t move the same piece twice without a reason
- Don’t bring the queen out too early — she gets chased
- Don’t grab pawns while your pieces are still home
- Don’t move the pawns in front of your castled king
Scholar’s Mate
A famous trap: 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6?? 4.Qxf7#. White’s queen and bishop both attack f7, a weak square next to Black’s king. Defense: after 3.Qh5, play 3…g6 or 3…Qe7 and the attack is over. Then you can chase the queen with your pieces.
A simple opening
As White: 1.e4, then knights to f3 and c3, bishop to c4 or b5, castle. As Black against 1.e4: 1…e5, knights to c6 and f6, bishop out, castle. That’s enough for your first 100 games.
Tip
💡 Before every move, ask: what is my opponent threatening? Most beginner games are lost to a missed threat.
✏️ Practice: your turn
- Play the first 6 moves of a game following the three rules
- Set up Scholar’s Mate and then defend against it
- Play a game where you castle before move 8
- Before each move, say out loud what your opponent is threatening
🧠 Quick quiz
Answer all 4 questions correctly to mark this lesson as done.
0 of 4 correct
All lessons in Chess for Kids
- 🏁 1. The board and the setupFiles, ranks, and where each piece stands
- 🏰 2. The rook and the bishopStraight lines and diagonals
- 👑 3. The queen, the king and the knightThe strongest piece, the most important piece and the piece that jumps
- ♙ 4. The pawnDouble step, diagonal capture, promotion and en passant
- 🏆 5. Check, checkmate and stalemateHow you win, and when it’s a draw
- 🏯 6. CastlingThe move that hides the king
- 🚀 7. The opening and trapsCenter, development, a safe king, and avoiding Scholar’s Mate
- ⚔️ 8. Tactics: forks and pinsPiece values, forks, pins, and how to keep improving