💻 5th Grade · Computer Science1B-AP-13Unit 2: Programming with loops & events

Make a game

Google Classroom

🎯 Objective: Students plan and code a simple game.

Lesson outline

  1. Plan.
  2. Code.
  3. Playtest.
  4. Exit: share your game.

Lesson 5 of 5 in this unit. In the Lesson Planner this lesson takes 1–3 class periods depending on your timetable: day 1 introduce & model, then practice, small-group reteach and a quick check.

📐 Standard

1B-AP-13

CSTA K–12 Computer Science Standards (grade band 3–5)

🏁 Unit goals

  • Create programs with sequences, events, loops and conditionals
  • Debug programs

✅ Check for understanding

End with the exit ticket in the outline. Sort answers into got it / almost / not yet and start the next lesson with a 5-minute reteach for the “not yets”.

Practice & resources on Thinkabara

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More lessons in “Programming with loops & events”

  1. Sequences and loops
  2. Events and sprites
  3. Conditionals
  4. Debugging strategies
  5. Make a game

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