Make a game
🎯 Objective: Students plan and code a simple game.
Lesson outline
- Plan.
- Code.
- Playtest.
- Exit: share your game.
Lesson 5 of 5 in this unit. In the Lesson Planner this lesson takes 1–3 class periods depending on your timetable: day 1 introduce & model, then practice, small-group reteach and a quick check.
Practice & resources on Thinkabara
🗓️ Plan the whole year like this
Add 5th Grade Computer Science to your free Lesson Planner: enter your timetable once and every period shows the next lesson, skipping weekends and school breaks.
More lessons in “Programming with loops & events”
Something to improve in this lesson? Tell us.