🔬 Kindergarten · ScienceK-PS2-2Unit 2: Pushes & pulls

Design a ramp

Google Classroom

🎯 Objective: Students design a ramp that makes a car go farther.

Lesson outline

  1. Plan.
  2. Build and test.
  3. Improve.
  4. Exit: share your best design.

Lesson 4 of 4 in this unit. In the Lesson Planner this lesson takes 1–3 class periods depending on your timetable: day 1 introduce & model, then practice, small-group reteach and a quick check.

📐 Standard

K-PS2-2

Next Generation Science Standards (NGSS), Kindergarten — typical US unit order

🏁 Unit goals

  • Plan investigations about the strength and direction of pushes and pulls
  • Design a solution to change an object’s speed or direction

✅ Check for understanding

End with the exit ticket in the outline. Sort answers into got it / almost / not yet and start the next lesson with a 5-minute reteach for the “not yets”.

Practice & resources on Thinkabara

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More lessons in “Pushes & pulls”

  1. Push or pull?
  2. Harder pushes, farther rolls
  3. Changing direction
  4. Design a ramp

Something to improve in this lesson? Tell us.