๐Ÿค Would You Take the Deal?

Google Classroom

"You get unlimited ice cream for life, but..." Would you take the deal? Everyone votes at once, the minority defends their choice, and then the deal gets an extra twist. It is quick, loud and sparks great debates.

What you need

Equipment: Nothing (the printable deal cards help). Prepare about 15 deals in the form "You get X, but Y", tempting and funny, matched to the age of the group. Sit in a circle.

How to play Would You Take the Deal?

  1. Read out a deal, for example: "You get your own swimming pool, but you can only swim in it wearing a winter coat."
  2. Give everyone 10 seconds to think in silence.
  3. On the count of three, everyone votes at once: thumbs up to take the deal, thumbs down to refuse.
  4. Count the votes and announce the majority.
  5. Pick one player from each side to explain their choice in 20 seconds.
  6. Now the best part: add one more condition, like "...and you have to give up your phone for a month."
  7. Vote again. Who changed their mind?
  8. Move on to the next deal.

Scoring and wrapping up

Scoring: In the majority: 1 point. In the minority but convinced someone to switch to your side: 3 points. Kept the same choice even after the extra condition: 1 "rock solid" point.

To finish: After 12-15 deals, add up the points. Finish with one deal the group invents for the birthday child, who must decide on the spot.

By age

  • Ages 8-12: simple deals with one clear catch.
  • Ages 13 and up: trickier deals, and always add the extra condition round.

Variations

  • Big group: split into two halves that vote as teams after a 30-second huddle.
  • Capy twist: players invent the extra condition for each other's deals.

Tips for the adult in charge

  • The best deals are tempting but not easy. If everyone votes the same way, the deal was too obvious.
  • Keep the explanations short so the energy stays high.

Safety

Keep deals age-appropriate and lighthearted. No scary or upsetting catches.

๐Ÿ–จ๏ธ Printable deal cards

Cut out the cards and read one per round. Add the extra twist in brackets for the second vote.

  • Unlimited ice cream for life, but only one flavor, and you don't get to pick it (twist: it's broccoli flavored on Mondays)
  • Your own swimming pool, but you must swim in a winter coat (twist: and a hat)
  • No homework ever again, but you must sing every answer in class (twist: in an opera voice)
  • A pet dragon, but it sneezes sparks when it's happy (twist: it's happy all the time)
  • You can fly, but only 30 centimeters off the ground (twist: only backwards)
  • Free movie tickets for life, but you always sit in the front row (twist: next to someone eating loud chips)
  • A robot that cleans your room, but it narrates everything you do (twist: very loudly)
  • You never have to go to bed early again, but you must wake up at 5 a.m. (twist: every weekend too)
  • You can talk to animals, but they only want to complain (twist: mostly about you)
  • A bedroom made of candy, but you can never eat any of it (twist: it smells amazing)
  • You become the best soccer player in the world, but only in slow motion (twist: with sound effects)
  • You can be invisible, but you hiccup the whole time (twist: the hiccups are louder when you're invisible)
  • A theme park in your backyard, but you have to share it with the whole neighborhood (twist: and clean it every night)
  • You get every video game ever made, but you can only play with your grandparents (twist: they always win)
  • Pizza for every meal, but always with pineapple (twist: and pickles)
  • You get to be famous, but only for your sneezes (twist: everyone films them)
  • A trampoline floor in your house, but no chairs anywhere (twist: or beds)
  • You speak every language in the world, but only in a whisper (twist: forever)
  • A year-long vacation, but you can only bring one pair of socks (twist: no shoes)
  • You can teleport anywhere, but you always arrive upside down (twist: in a puddle)

Questions and answers

Is Would You Take the Deal like Would You Rather?

It is a cousin. Instead of choosing between two options, you decide whether one tempting offer is worth its catch, and then the catch gets bigger.

What age is Would You Take the Deal good for?

From about 8. Younger kids enjoy simple food and toy deals, while teens love the debates that come with trickier conditions.