🐱 Scratch for Kids · Lesson 1 of 7

Getting started: sprite, stage and green flag

Google Classroom

Open a project and make the cat move and talk.

The Scratch screen

StageThe big area on the right where things happen
SpriteA character or object (the cat is the first one)
BlocksThe colored commands on the left, by category
Code areaThe middle, where you snap blocks together
Green flagStarts the program; the red stop sign stops it

Your first program

  1. Go to scratch.mit.edu and click “Create”
  2. From Events (yellow), drag “when green flag clicked” to the code area
  3. From Motion (blue), snap “move 10 steps” under it
  4. From Looks (purple), snap “say Hello! for 2 seconds”
  5. Click the green flag!

Order matters

Blocks run from top to bottom, one after another. Swap the order and the cat talks first, then moves. That is what programming is: giving the computer exact instructions, in order.

Tip

💡 Click any block to run it right away and see what it does. It’s the fastest way to explore.

✏️ Practice: your turn

  1. Make the cat move 100 steps and say your name
  2. Add “turn 15 degrees” and click the flag a few times
  3. Change “say” to “think” and see the difference
  4. Save the project as “Catch the Apples”

✏️ Open the Scratch editor (free, in the browser) ↗

🧠 Quick quiz

Answer all 4 questions correctly to mark this lesson as done.

1. What starts a Scratch program?
2. What is a sprite?
3. In what order do blocks run?
4. Which category has “move 10 steps”?

0 of 4 correct