🔢 The Number Vault: facilitator kit
Kids and tweens · 15–25 minutes · Level: Easy · 6 stages
Opening story: The class vault is locked with a four-digit code. Only a team that solves the chain of puzzles can open it in time. Professor Capy stored the end-of-year party cards in the vault. The code was scattered across four thinking stations.
Setup
- 4 puzzle cards
- A score sheet
- Pens
- An envelope or safe with the code 5473
- Print the 6 stage cards and put them in order, or hide each card around the room so every answer leads to the next one.
- Read the opening story to the group and start a timer.
- When the group gets stuck, give one hint from the table, one at a time.
- Print each station on its own sheet and hide them around the classroom.
- You can give every team its own envelope with the same clues.
- For an easier version, leave a calculator or a hundred chart out.
Answers and hints (facilitator only)
| Stage | Answer / code | Hints |
|---|---|---|
| 1. The addition station | 5 | 12 plus 8 is 20. · Plus 5 is 25. |
| 2. The pairs station | 4 | Divide 8 by 2. |
| 3. The pattern station | 7 | These are the odd numbers: add 2 each time. |
| 4. Warm-up route · The symbols on the lock | 4 | Every symbol is a number. What is one symbol worth? · Add: 2 plus 2. |
| 5. Warm-up route · The number board | 10 | Look at the last number in the sequence. · Add 2 to it. |
| 6. The final station | 5473 | The digits are 5, 4 and 7. · The largest is 7 and the smallest is 4, so the difference is 3. |
Read at the end: The vault is open! Inside are the party cards, and on them: “Numbers are just clues waiting for someone to listen.”