🏫 Classroom escape rooms
An escape room is a great way to review material without it feeling like a test. Each room here is built around a learning topic, with accurate answers and a kit for running it in class.
21 rooms · play online or print · free
Professor Capy’s LabWhy it fits: A number pattern, a letter pattern and one exit code that needs both.Ages 10 and up Medium 15–20 minutesThe Locker Room Before the FinalWhy it fits: Shirt numbers, the coach’s formation and a door code to crack before the whistle.Kids and tweens Medium 15–20 minutesThe Game Server Is LockedWhy it fits: Health points, a level gate and a server code: a gamer’s escape room.Ages 10 and up Medium 15–25 minutesThe Stranded Space StationWhy it fits: Accurate space facts about the Sun and the planets restart the station’s navigation.Kids and tweens Easy–medium 15–20 minutesThe Secret Movie PremiereWhy it fits: Find out who runs the set, count the popcorn and open the projection safe on time.Kids and tweens Easy–medium 15–20 minutesThe Safe in the Science LabWhy it fits: States of water, a thermometer reading and a code that opens the results safe.Ages 8 and up Medium 15–25 minutesThe Number VaultWhy it fits: Four thinking stations, each giving one digit of a four-digit vault code.Kids and tweens Medium 20–30 minutesThe Locked LibraryWhy it fits: ABC order, a book on the shelf, a hidden word and a letter-shift cipher.Kids, teens and adults Medium 25–35 minutesThe Lost Travel MapWhy it fits: Compass points, steps on a grid and a quarter turn lead to the journey’s end.Teens and adults Advanced 30–40 minutesThe Secret Team ChallengeWhy it fits: Share the clues, find who tells the truth, order the colors and open the box together.Classes, teams and adult parties Easy–medium 20–30 minutesThe Lost Jar of OilWhy it fits: Hanukkah riddles about candles, the dreidel and the miracle of the oil open the chest.Kids 7–9 Easy–medium 15–20 minutesThe Mixed-Up MegillahWhy it fits: Put the Purim story in order, crack a letter-number cipher and count the mishloach manot.Kids 10–12 Medium 20–25 minutesThe Silent ShofarWhy it fits: A letter-number cipher, shofar blasts and dates in Tishrei unlock the shofar’s case.Kids 10–12 Medium 20 minutesThe Tu BiShvat SeedsWhy it fits: Discover the seven species, count seedlings and spot a doubling pattern.Kids 7–9 Easy 15 minutesThe Secret Agent Word MissionWhy it fits: Animal sounds, color mixing, scrambled letters and a word sum spell out the secret code word.Grades 3–5 Easy–medium 20–25 minutesThe Temple of ShapesWhy it fits: Polygon sides, the perimeter and area of a rectangle and the angles of a triangle open an ancient gate.Grades 4–6 Medium 20–30 minutesThe Time MachineWhy it fits: Put inventions on a timeline, work out the years from the first flight to the Moon and bring the machine home.Grades 4–6 Medium 20–30 minutesThe Deep-Sea SubmarineWhy it fits: Octopuses with three hearts, whales that are mammals and starfish arms bring the submarine up.Grades 3–6 Easy–medium 20–25 minutesThe Museum MysteryWhy it fits: A painting has vanished: decode a number note, count visitors and use a suspect table.Grades 4–6 Medium 25–30 minutesThe Math OlympicsWhy it fits: Times tables, a doubling pattern, word problems and a mystery number win the gold medal.Grades 3–5 Easy–medium 20–25 minutesThe Missing ExamWhy it fits: The physics exam papers have vanished: a sequence, a cipher, a clock angle and a logic grid reveal who took them.Teens 13+ Medium 30–40 minutes
Which room should I choose?
- 🕵️ The Secret Agent Word Mission: spelling and vocabulary
- 🔺 The Temple of Shapes: perimeter, area and angles
- ⏳ The Time Machine: history and timelines
- 🐙 The Deep-Sea Submarine: science: sea creatures
Tips for running it
- Project the room on the board and solve it together, or print one kit per team.
- Works for a double lesson or the end of a unit.
- Give each team roles: reader, writer, checker.
Questions and answers
How long does a classroom escape room take?
Most take 20–30 minutes on the easy level, so one lesson is enough, including the explanation at the start.
Can the whole class play one room?
Yes. Project it and let teams take turns answering, or print a kit per team and run the room in parallel.