🚀 The Stranded Space Station: facilitator kit
Kids and tweens · 15–25 minutes · Level: Easy · 6 stages
Opening story: The space station has lost contact with Earth. The crew must restart the navigation system before the orbit drifts.
Setup
- A poster or drawing of the solar system
- “Mission Control” message notes
- A torch
- An envelope with the navigation code
- Print the 6 stage cards and put them in order, or hide each card around the room so every answer leads to the next one.
- Read the opening story to the group and start a timer.
- When the group gets stuck, give one hint from the table, one at a time.
- Darken the room and use a torch to read the messages.
- Put up a drawing of the solar system; it helps with the counting stage.
- Tell the kids Pluto was “demoted” in 2006; they love that fact.
Answers and hints (facilitator only)
| Stage | Answer / code | Hints |
|---|---|---|
| 1. The nearest star | sun | It gives us light and warmth. |
| 2. Counting the planets | 8 | Pluto is now called a dwarf planet. |
| 3. Warm-up route · The symbols on the lock | 4 | Every symbol is a number. What is one symbol worth? · Add: 2 plus 2. |
| 4. Warm-up route · The number board | 10 | Look at the last number in the sequence. · Add 2 to it. |
| 5. Warm-up route · The key cabinet | 8 | Count the keys in all the drawers. · Count in twos: 2, 4, 6… |
| 6. The navigation code | 11 | 8 plus 3 letters. |
Read at the end: Navigation is back. The station is in orbit, and the crew radios home: “Mission accomplished.”