🦸 Escape room: Superhero Headquarters

Google Classroom

A superhero escape room for kids 6–9: mix colors, add up a workout, read a backwards word and open the secret door. A birthday favorite.

The story

Captain Spoon and Wiggle Girl, the neighborhood superheroes, are locked out of their headquarters! Only a new team of heroes, you, can crack the code and open the door.

Captain Spoon’s superpower is stirring anything super fast. Wiggle Girl’s superpower is wiggling. Neither of them can remember passwords.

Run it at home or in class

What to prepare

  • Capes made of fabric or towels
  • Blue and yellow poster paint (for the experiment)
  • Letter cards: O, L, L, E, H
  • A door or box with an “HQ” sign

Tips for the facilitator

  • At station 1, really mix blue and yellow paint on a plate; the children love it.
  • Stick the letter cards O, L, L, E, H on the door in that order and let the children rearrange them.
  • Hand out capes at the start and let every child choose a superhero name.

Difficulty level

The story clues stay the same on every level; harder levels add more locks in between. You can ask for a hint at every stage.

0 of 6 stages solved · Easy · 15–25 minutes

Stage 1: Captain Spoon’s lab

1/6

Captain Spoon mixed blue paint with yellow paint and got a brand-new color: the color of grass.

🟦 + 🟨 = ?

Run it in real life too

Print a facilitator kit for the easy level: a sheet with the opening story, the setup and every answer, plus a big card for each of the 6 stages.

🦸 Superhero Headquarters: facilitator kit

Kids 6–9 · 15–25 minutes · Level: Easy · 6 stages

Opening story: Captain Spoon and Wiggle Girl, the neighborhood superheroes, are locked out of their headquarters! Only a new team of heroes, you, can crack the code and open the door. Captain Spoon’s superpower is stirring anything super fast. Wiggle Girl’s superpower is wiggling. Neither of them can remember passwords.

Setup

  1. Capes made of fabric or towels
  2. Blue and yellow poster paint (for the experiment)
  3. Letter cards: O, L, L, E, H
  4. A door or box with an “HQ” sign
  5. Print the 6 stage cards and put them in order, or hide each card around the room so every answer leads to the next one.
  6. Read the opening story to the group and start a timer.
  7. When the group gets stuck, give one hint from the table, one at a time.
  8. At station 1, really mix blue and yellow paint on a plate; the children love it.
  9. Stick the letter cards O, L, L, E, H on the door in that order and let the children rearrange them.
  10. Hand out capes at the start and let every child choose a superhero name.

Answers and hints (facilitator only)

StageAnswer / codeHints
1. Captain Spoon’s labgreenIf you have paint, try it yourself!
2. Power training159 plus 1 makes 10, and there are 5 more.
3. The backwards wordhelloStart with the letter H. · It’s a word you say when you meet someone.
4. Warm-up route · The symbols on the lock4Every symbol is a number. What is one symbol worth? · Add: 2 plus 2.
5. Warm-up route · The number board10Look at the last number in the sequence. · Add 2 to it.
6. The secret door155Count the letters in the word you found: H, E, L, L, O. · Write the answer from station 2 first.

Read at the end: The door is open! Captain Spoon and Wiggle Girl give you superhero certificates, and your new superpower: eating birthday cake really, really fast!

🦸 Superhero Headquarters · Stage 1 of 6

Captain Spoon’s lab

Captain Spoon mixed blue paint with yellow paint and got a brand-new color: the color of grass.

🟦 + 🟨 = ?

Which color did he get?

✍️ Our answer:

🦸 Superhero Headquarters · Stage 2 of 6

Power training

Wiggle Girl lifted 9 boxes in the morning and 6 more boxes at lunchtime.

How many boxes did Wiggle Girl lift altogether?

✍️ Our answer:

🦸 Superhero Headquarters · Stage 3 of 6

The backwards word

A word is written on the door, but its letters are in reverse order: O – L – L – E – H. Read them backwards, from the last letter to the first.

O L L E H

What is the word?

✍️ Our answer:

🦸 Superhero Headquarters · Stage 4 of 6

Warm-up route · The symbols on the lock

On the way to the last clue of “Superhero Headquarters” you find another corridor of locks. Every 🦸 is worth 2. Add two symbols.

🦸 + 🦸 = ?

Which number opens the lock?

✍️ Our answer:

🦸 Superhero Headquarters · Stage 5 of 6

Warm-up route · The number board

Each step to the right adds 2.

2 → 4 → 6 → 8 → ?

What is the next number in the sequence?

✍️ Our answer:

🦸 Superhero Headquarters · Stage 6 of 6

The secret door

The HQ screen says: “The code is the answer from station 2, followed by the number of letters in the word from station 3.”

What is the HQ code?

✍️ Our answer:

Facilitator guide: 🦸 Superhero Headquarters

What the room practices

Color mixing, adding past 10, reading backwards and counting letters.

The 4 stations (without the answers)
  1. Captain Spoon’s lab: Which color did he get?
  2. Power training: How many boxes did Wiggle Girl lift altogether?
  3. The backwards word: What is the word?
  4. The secret door: What is the HQ code?

Age and group size

Best with teams of 3–5 children. In a class or a big party, print a kit per team and run the room in parallel.

Giving hints in this room

Online the hints open one at a time; in the printed kit they sit in the facilitator table next to each answer. Give the first hint after a couple of minutes of silence, not at the first wrong guess.

Questions and answers

What age is “Superhero Headquarters” for, and how long does it take?

It was written for kids 6–9, at easy difficulty, and usually takes 15–20 minutes. It has 4 story stations, and online you can choose between three difficulty levels that add more locks.

What do I need to run “Superhero Headquarters”?

A printer and these props: Capes made of fabric or towels; Blue and yellow poster paint (for the experiment); Letter cards: O, L, L, E, H; A door or box with an “HQ” sign. The printable kit includes a facilitator sheet with every answer and a card for each stage.

What if the players get stuck?

Every stage has graded hints. Online they open one at a time; in the printed kit they sit next to each answer on the facilitator sheet. The first hint never gives the answer away.