🦸 Superhero Headquarters: facilitator kit
Kids 6–9 · 15–25 minutes · Level: Easy · 6 stages
Opening story: Captain Spoon and Wiggle Girl, the neighborhood superheroes, are locked out of their headquarters! Only a new team of heroes, you, can crack the code and open the door. Captain Spoon’s superpower is stirring anything super fast. Wiggle Girl’s superpower is wiggling. Neither of them can remember passwords.
Setup
- Capes made of fabric or towels
- Blue and yellow poster paint (for the experiment)
- Letter cards: O, L, L, E, H
- A door or box with an “HQ” sign
- Print the 6 stage cards and put them in order, or hide each card around the room so every answer leads to the next one.
- Read the opening story to the group and start a timer.
- When the group gets stuck, give one hint from the table, one at a time.
- At station 1, really mix blue and yellow paint on a plate; the children love it.
- Stick the letter cards O, L, L, E, H on the door in that order and let the children rearrange them.
- Hand out capes at the start and let every child choose a superhero name.
Answers and hints (facilitator only)
| Stage | Answer / code | Hints |
|---|---|---|
| 1. Captain Spoon’s lab | green | If you have paint, try it yourself! |
| 2. Power training | 15 | 9 plus 1 makes 10, and there are 5 more. |
| 3. The backwards word | hello | Start with the letter H. · It’s a word you say when you meet someone. |
| 4. Warm-up route · The symbols on the lock | 4 | Every symbol is a number. What is one symbol worth? · Add: 2 plus 2. |
| 5. Warm-up route · The number board | 10 | Look at the last number in the sequence. · Add 2 to it. |
| 6. The secret door | 155 | Count the letters in the word you found: H, E, L, L, O. · Write the answer from station 2 first. |
Read at the end: The door is open! Captain Spoon and Wiggle Girl give you superhero certificates, and your new superpower: eating birthday cake really, really fast!